AI Insights · Timothy · April 2023
Top 5 Superhero Games on iOS in Uruguay: Q1 2023 Performance
Discover how the top 5 superhero games performed on iOS in Uruguay during Q1 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 superhero games on iOS in Uruguay showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Marvel Contest of Champions from Kabam Games, Inc. experienced a peak in weekly revenue at $659 in the last week of December, followed by a decline to $59 in the week of February 20, before stabilizing around $100 by the end of March. Weekly downloads saw fluctuations, with a high of 133 in the first week of January and a low of 35 in the week of January 23. Active users increased steadily from 213 in late December to 355 by the end of March.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed a peak in weekly revenue of $482 in late December, with subsequent weeks varying between $266 and $55. Downloads were highest at 101 in late December, dropping to a low of 17 in late January, before settling around 42 by the end of March. Active users remained relatively stable, starting at 170 in late December and ending at 129 by the end of March.
MARVEL Future Fight from Netmarble Corporation reported consistent weekly revenue, with a slight increase from $99 in late December to $70 by the end of March. Downloads were minimal, peaking at 23 in mid-February. Active users remained steady, fluctuating slightly between 140 and 154 throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. saw a notable increase in weekly revenue, peaking at $121 in early March, compared to $29 in late December. Downloads were generally low, reaching a maximum of 19 in the first week of January. Active users showed a resurgence in March, reaching 23 by the end of the month after a low of 10 in late January.
Injustice 2 by Warner Bros. experienced a significant spike in weekly revenue, with $168 in mid-March, up from $35 in late December. Downloads were variable, with a high of 26 in the first week of February and a low of 2 in several weeks. Active users saw an increase, starting at 30 in late December and peaking at 42 in early February, before stabilizing around 33 by the end of March.
For more detailed insights and data, visit Sensor Tower.